by Timothy Leary
and Eric Gullichsen

A UNIVERSE OF
BITS AND BYTES
Major historical
accomplishments of the 20th century included the personalization and
popularization of Quantum Physics, an acceptance of self-reference and
circular causality in systems of mathematics and psychology, and the
resulting development of cybernetic society.
This philosophic
achievement, which has dominated the culture of the 20th century, was
based on a discovery by nuclear and quantum physicists around 1900, that
visible-tangible realities are written in a digital assembly language we
could accurately call "basic."
It turns out that we
inhabit a universe made up of a small number of elements-particles-bits
which cluster together in geometrically-logical, temporary configurations.
The solid Newtonian
Universe rested upon such immutable General-Motors concepts as mass,
force, momentum, and inertia, cast into a Manichaean drama involving equal
reactions of good vs. evil, gravity vs. levity, entropy vs. evolution and
coerced by such pious Bank-of-England notions as conservation of energy.
This dependable, static, predictable, universe suddenly, in the minds of
Planck/Heisenberg became digitized, transformed into shimmering quantum
screens of electronic probabilities.
Up here in 1988, we
are learning to experience what Nils Bohr and Werner Heisenberg could only
dream of. The universe, according to their cyberdelic equations, is best
described as a digital information process with sub-programs and temporary
ROM states, megas called galaxies, maxis called stars, minis called
planets, micros called organisms, and nanos known as molecules, atoms,
particles. All of these programs are perpetually in states of evolution,
i.e., continually "running."
It seems to follow
that the great intellectual challenge of the 20th century was to make this
universe "user friendly," to prepare individual human beings to decode,
digitize, store, process and reflect the sub-programs which make up
his/her own personal realities.
NOBODY KNEW WHAT
THESE GUYS WERE TALKING ABOUT
The chain of events
that elevated us to this new genetic status, HOMO SAPIENS CYBERNETICUS,
began around the turn of the century.
Physicists, we
recall, are traditionally assigned the task of sorting out the nature of
reality. So it was the quantum philosophers who figured out that units of
energy/matter were sub-atomic bits of programmed information that zoom
around in clouds of ever-changing, if/then, start/stop, off/on, 0/1,
yin/yang probabilities in clusters of pixels, up-and-down recurring
stairways of paradox.
When they started
out, no one understood what these guys were talking about. They expressed
their unsettling theories in complex equations written on blackboards with
chalk. Believe it or not, these great physicists thought and communicated
with a neolithic tool -- chalk-marks on the wall of the cave. The irony
was this: Einstein and his brilliant colleagues could not experience or
operate or communicate at a quantum-electronic level.
Imagine if Max
Planck pottering around in his mathematical chalk-board had access to a
video-arcade game! He'd see right away that the blips on Centipede and the
zaps of Space Invaders could represent the movement of the very particles
that he tried to describe in the dusty symbols of his blackboard.
A WILD AND SCARY
HALLUCINOGENIQUE
Now let us reflect
on the head-bursting adjustment required here. The relativistic universe
described by Einstein and the nuclear physicists IS alien and terrifying.
Quantum physics is quite literally a wild, confusing psyberdelic trip. It
postulates an Alice-in-Wonderland, Sartrean universe in which everything
is changing. As Heisenberg implied: nothing is certain except uncertainty.
Matter is energy. Energy and matter are temporary states of info-bits,
frozen at various forms of acceleration. This digital universe is not
user-friendly when approached with a Newtonian mind. We are just now
beginning to write a manual of operations for the brain and the universe,
both of which, it turns out, are digital galaxies with amazing
similarities.
People living in the
solid, mechanical world of 1901 simply could not understand or experience
a quantum universe. Dear sweet old Einstein, who couldn't accept his own
unsettling equations, was denounced as evil and immoral by Catholic
bishops and sober theologians who sensed how unsettling and revolutionary
these new ideas could be. Ethical relativity is still the mortal sin of
religious fundamentalists.
THE CYBERPUNK AS
MODERN ALCHEMIST
The baby boom
generation has grown up in an electronic world of TV and personal
computing screens. The cyberpunks offer metaphors, rituals, life styles
for dealing with the universe of information. More and more of us are
becoming electro-shamans, modern alchemists.
Alchemists of the
Middle Ages described the construction of magical appliances for viewing
future events, or speaking to friends distant or dead. Writings of
Paracelsus describe a mirror of ELECTRUM MAGICUM with telegenic
properties, and crystal scrying was in its heyday.
Today, digital
alchemists have at their command tools of a precision and power unimagined
by their predecessors. Computer screens ARE magical mirrors, presenting
alternate realities at varying degrees of abstraction on command
(invocation). Aleister Crowley defined magick as "the art and science of
causing change to occur in conformity with our will," and to this end the
computer is the universal level of Archimedes.
The parallels
between the culture of the alchemists and that of cyberpunk computer
adepts are inescapable. Both employ knowledge of an occult arcanum unknown
to the population at large, with secret symbols and words of power. The
"secret symbols" comprise the languages of computers and mathematics, and
the "words of power" instruct computer operating systems to complete
Herculean tasks. Knowing the precise code name of a digital program
permits it to be conjured into existence, transcending the labor of
muscular or mechanical search or manufacture.
Rites of initiation
or apprenticeship are common to both. "Psychic feats" of telepathy and
action-at-a-distance are achieved by selection of the menu option.
CLASSICAL
MAGICKAL CORRESPONDENCES
Alchemists of the
Middle Ages believed quite correctly that their cosmos was composed of
four elements: earth, air, fire and water. Although today our periodic
table sports more than 100 chemical elements, the four universal elements
still can be identified as the constituents of some processes in the
external reality, and within the inner psychological world of humankind.
Each of the four
elements is an archetype and a metaphor, a convenient and appropriate name
for a universally identified quality. The four are echoed in the
organization of both the four suits and the four "court cards" of each
suit of the Tarot, inherited from the Egyptians and its symbolism
preserved in ordinary Western playing cards. The four also correspond to
the four principal tools of the classical practitioner of ceremonial
magick.
The wand of the
magician represents the phallic male creative force, fire. The cup stands
for the female receptive force, and, obviously enough, is associated with
water. The sword is the incisive intellect, moving and severing the air,
the abstraction in which it moves. Finally, the pantacle (disk) is the
grounding in earth (magnetic material), the stored algorithms. (We use
Crowley's spelling of pentacle, which communicates the sense of "all and
everything," advisedly.)
These classical
instruments of magick exist in modern cyber technology: The mouse or pen
of the digitizing tablet is the wand, controlling the fire of the CRT
display and harnessing the creative force of the programmer. It is used in
all invocations and ritual as a tool of command. Spinning disk drives are
the pantacles, inscribed with complex symbols, earthen tablets to receive
the input of "air," the crackling dynamic ethereal intellectual
electricity of the processor chip circuitry programming results. The RAM
chips are, literally, the buffers ("buffer pools"), the water, the passive
element capable of only receiving impressions and re-transmitting,
reflecting.
Iconic visual
programming languages are a Tarot, the pictorial summation of all
possibilities, activated for the purpose of divination by juxtaposition
and mutual influence. A periodic table of possibilities, the Western form
of the Eastern I Ching. Traditional word-oriented programming languages,
FORTRAN, COBOL, and the rest, are a degenerate form of these universal
systems, grimoires of profit-oriented corporations.
Detailed database
logs of the activity of operating systems from the Akashic records on a
microscale. At a macroscopic level, this is the "world net" knowledge
base, the "knoesphere," the world-wide online hypertext network of
information soon to be realized by the storage capacity of CD ROM and the
data transmission capability of optical fiber. William Gibson's cyberspace
matrix.
Banishing rituals
debug programs, and friendly djinn are invoked for compiling, searching,
and other mundane tasks. When the magic circle is broken (segmentation
violation), the system collapses. Personal transmutation (the ecstasy of
the "ultimate hack") is a veiled goal of both systems. The satori of
harmonious human-computer communication resulting from the infinite
regress into meta-levels of reflection of self is the reward for
immaculate conceptualization and execution of ideas.
The universality of
0 and 1 throughout magic and religion: yin and yang, yoni and lingam, cup
and wand, are manifested today in digital signals, the two bits underlying
the implementation of all digital programs in the world, in our brains and
in our operating systems. Stretching it a bit, even the monad, symbol of
change and the Tao, visually resembles a superimposed 0 and 1 when its
curving central line is stretched through the action of centrifugal force
from the ever-increasing speed of the monad's rotation.
CYBER RELIGION OF
THE BABY BOOMERS
By the year 2000,
Aleister Crowley, William Gibson, and Edward Fredkin could well replace
Benjamin Spock as a Baby Boom navigator. Why? Because, by then the
concerns of the baby boom generation will be digital. (Or, to use the old
paradigms, philosophic-spiritual.)
During their
childhood they were Mouseketeers. In their teens the Cybers went on an
adolescent spiritual binge unequalled since the Children's Crusade. In
their revolt against the factory culture they re-invented and updated
their tribal-pagan roots and experimented with Hinduism, Haight-Ashbury
Buddhism, American Indianism, Magic, Witchcraft, Ann Arbor Voo Doo, Esalen
Yoga, Computerized I Ching Taoism, 3-D Reincarnation, Fluid Druidism. St.
Stephen Jobs to the Ashram!
Born-again Paganism!
Pan-Dionysius on audio-visual cassettes. Mick Jagger had them sympathizing
with the devil. The Beatles had them floating upstream on the Ganges. Jimi
Hendrix taught them how to be a voodoo child. Is there one pre-Christian
or third world metaphor for divinity that some rock group has not yet
celebrated on an album cover?
ONTOLOGY
RECAPITULATES THEOLOGY
The Boomers in the
evolving life-cycle seem to have recapitulated the theological history of
our species. Just as monotheism emerged to unify pagan tribes into
nations, so did the Boomers re-discover fundamentalist Judaism and
Christianity in their young adulthood.
Even far-away Islam
attracted gourmet Blacks and ex-hippies such as Cat Stevens. Bob Dylan
nicely exemplifies the consumer approach to religion. For 25 years Bob (ne
Zimmerman) has continued to browse through the spiritual boutiques dabbing
on a dash of Baptist "born-again," nibbling at Hassidism before returning
to his ole-time faith of sardonic reformed humanism.
We can laugh at this
trendy shopping around for the custom-tailored designer god, but behind
the faddism we find a powerful clue.
Notice how Dylan,
for example, preserves his options and tries to avoid shoddy or
off-the-rack soul-ware. No "plastic christs that glow in the dark" for
Bob! The religion here is Evolutionism, based on the classic humanist,
transcendental assumptions:
1. God is not a
tribal father nor a feudal lord nor an engineer- manager of the universe.
There is no god (in the singular) except you at the moment. There are as
many gods (in the plural) as can be imagined. Call them whatever you like.
They are free agents like you and me.
2. You can change
and mutate and keep improving. The idea is to keep "trading up" to a
"better" philosophy-theology.
3. The aim of your
life, following Buddha, Krishna, Gurdjieff, Werner Erhart, Shirley, is
this:
Take care of your
self so you can take care of others. If any.
WITH A LITTLE
HELP FROM YOUR FRIENDS
This generation, we
recall, had been disillusioned by the religions, politics, and economics
of their parents. Growing up with the threat of nuclear war, the
assassination of beloved leaders, immune deficiencies, a collapsing
industrial system, an impossible national debt, religious fundamentalisms
(Christian-Jewish- Islamic) that fanatically scream hatred and
intolerance, and uncomprehending neglect of the ecology, they have
developed a healthy skepticism about collective solutions.
They can't retreat
back home because Mom and Dad are divorced.
No wonder they have created a psychology of individual navigation.
Singularity. The basic idea is self-responsibility. You just can't depend
on anyone else to solve your problems. You gotta do it all by yourself --
With a little help from your friends.
A DO-IT-YOURSELF
RELIGION
Since God #1 appears
to be held hostage back there by the blood-thirsty Persian Ayatollah, by
the telegenic Polish Pope and the Moral Majority, there's only one logical
alternative. You "steer" your own course. You start your own religion. The
Temple is your body. Your mind writes the theology. And the Holy Spirit
emanates from that infinitely mysterious intersection between your brain
and your DNA.
The attainment of
even the suburbs of Paradise involves good navigation and planning on your
part. Hell is a series of redeemable errors. A detour caused by failure to
check the trip-maps. A losing streak. Many people are carefully
conditioned from birth to live in hell. As children, they are largely
ignored until something happens to cause them pain or injury. Then, mommy
and daddy quickly lavish aid, attention, succor, positive reinforcement.
When "all grown up," and in the world alone to make choices, what kind of
choices are going to result from those many years of conditioning? It's no
wonder so many people seem to live in hell, to live pained lives of
mishaps and broken dreams. Of course, by realizing this we can begin to
decondition ourselves towards healthy hedonism. Reward yourself for making
choices that lead to pleasure, and build a cybernetic cycle of positive
feedback. Only from the state of free selfhood can any truly compassionate
signals be sent to others.
THE
ADMINISTRATION OF A PERSONAL STATE
The management and
piloting of a Singularity leads to a very busy career. Since the
Crowley-Gibson-Fredkin Individual has established herself as a religion, a
country, a corporation, an information network, and a neurological
universe, it is necessary to maintain personal equivalents for all the
departments and operations of the bureaucracies that perform these duties.
This apparently
means forming private alliances, formulating personal political platforms,
conducting your own domestic and foreign relations, establishing trade
policies, defense and security programs, educational and recreational
events. On the upside, one is free from dependence upon bureaucracies, an
inestimable boon. (Free agents can, of course, make temporary deals with
organizations and officials thereof.)
And if countries
have histories and myths, why shouldn't you?
THE PERSONAL
MYTHOLOGY
So you search and
research your very own genetic memory banks, the Old Testaments of your
DNA-RNA, including, if you like, past incarnations and Jungian archetypes.
And funky pre-incarnations in any future you can imagine!
You write your very
own Newest Testament, recalling that voluntary martyrdom is tacky and
crucifixions, like nuclear war, can ruin your day.
You can do anything
the great religions, empires and racial groups have done in the name of
their God #1. and you're certain to do it better because... well, look at
their track records. There's no way your Personal State could produce the
persecutions, massacres and bigotries of the Big Guys.
Why? Because there's
only one of you, and even with the help of your friends the amount of
damage an individual can do is insignificant compared with the
evil-potential of a collective.
Besides, you're a
child of the 60s. You're imprinted to want a peaceful, tolerant, funny
world. You can choose your gods to be smart, funny, compassionate, cute
and goofy.
IRREVERENCE IS A
PASSWORD FOR THE 21ST CENTURY
It has been
suggested that the philosophic assignment of the Roaring 20th Century was
to prepare the human species for the shifting realities of Quantum Physics
and Singular Steering.
Relativity means
that everyone "sees" or reacts to things differently, depending upon
location, velocity and attitude (angle of approach).
The relativistic
insight is in essence irreverent or humorous, i.e., laughable, comical,
delightful. With the law of gravity repealed, levity is the order of the
day. We rise through our levity, instead of being held down by our
gravity.
The word "humor"
comes from the Latin word for liquid or fluid, referring to such qualities
as flowing, pliable, smooth, effortless, easily changed, non-frictional,
transparent, shining, musical, graceful in motion and readily converted
into cash.
THE LAST
GENERATION IN FLESH?
Through science
and technology we will meet the aliens,
and they will be us.
Norman Spinrad, "The Neuromantics"
Information-beings
of the future may well be fluid. Human society has now reached a turning
point in the operation of the digital programs of evolution, a point at
which the next evolutionary steps of the species become apparent to us, to
surf as we will. Or, more correctly, as the evolutionary programs run and
run, the next stages pop up in parallel, resulting in continuing
explosions of unexpected diversity. Our concepts of what is known as
"human" continually change. For example, we are no longer as dependent on
physical fitness for survival. Our quantum appliances and improved
mechanical devices can generally provide the requisite means or defenses.
In the near future, the methods of information technology, molecular
engineering, biotechnology, nanotechnology (atom stacking) and
quantum-digital programming could make the human form a matter totally
determined by individual whim, style and seasonal choice.
Humans already come
in some variety of races and sizes. In comparison to what "human" might
mean within the next century, we humans are at present as
indistinguishable from one another as are hydrogen molecules. Along with
the irrational taboo about death, the sanctity of our body image seems to
be one of the most persistent anachronisms of Industrial Age thought.
We see evolutions of
the human form in the future; one more biological-like: a bio/computer
hybrid of any desired form -- and one not biological at all: an
"electronic entity" in the digital info-universe.
Human-AS-programs,
and human-IN-programs.
Of these two
post-humanist views, human-as-programs is more easily conceived. Today, we
have crude prosthetic implants, artificial limbs, valves, and entire
organs. The continuing improvements in the old-style mechanical technology
slowly increase the thoroughness of brain/external-world integration. A
profound change can come with the developments of biotechnology, genetic
engineering, and the slightly more remote success of nanotechnology.
The electronic form
of human-in-programs is more alien to our current conceptions of humanity.
Through storage of one's belief systems as data structures online, driven
by desired programs one's neuronal apparatus should operate in silicon
basically as it dead on the meatware of the brain, though faster, more
accurately, more self-mutably, and, if desired, immortally.
Clever cyberpunks
will of course not only store themselves electronically, but do so in the
form of a "computer virus," capable of traversing computer networks and of
self-replicating as a guard against accidental or malicious erasure by
others, or other programs. (Imagine the somewhat droll scenario: "What's
on this CD?" "Ah, that's just that boring adolescent Leary. Let's go ahead
and reformat it.")
One speculation is
that such viral human forms might ALREADY inhabit our computer systems.
Cleverly designed, they would be very difficult, if not theoretically
impossible to detect.
Current programs do
not permit matching the real-time operation speed and parallel complexity
of conventional brains. But time scale of operation is subjective and
irrelevant, except for the purposes of interface.
Of course, there is
no reason one needs to restrict one's manifestation to a particular form.
One will basically (within ever-loosening physical constraints, though
perhaps inescapable economic constraints) be able to assume any desired
form.
Authors of current
science fiction of the cyberpunk or "neuromantic" school have approached
this idea from many angles. Bruce Sterling's novel SCHISMATRIX recognizes
the fact that human evolution moves in clades, radiating omnidirectionally,
not moving in a line along a single path. His "Mechs" and "Shapers"
correspond closely with our notions of electronic and biogenetic paths to
evolutionary diversity.
Given the ease of
copying computer-stored information, it should be possible to exist
simultaneously in many forms. Where the "I's" are in this situation is a
matter for digital philosophers. Our belief is that consciousness would
persist in each form, running independently, cloned at each branch point.
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